About This Program
Art Machines: Kinetic Creature Invention Kits
Artist
FutureMakers
Program Type
Interactive Workshop
Description
Design and build a kinetic sculpture using a system of simple machines. Bring a creature or contraption with moving parts—a mouth that opens and closes, hands that clap, wings that flap—to life!
This workshop is based on the Art Machines Snack from Arts for Learning and FutureMakers, a hands-on playful engineering project for classrooms. Each student receives a personal package of unique cardboard components to engineer a unique kinetic creature that belongs to them.
STEAM concepts included:
- Engineering design process
- Prototyping and inventing
- Simple vs. compound machines using levers and fulcra
- Forces and interactions: push and pull motions
ELA connections:
- Character traits
- Story development
- Simple dialogue
Core Arts Skills Built:
- Self-motivation: persevere when trying new skills and taking risks
- Develop Craft: practice combining materials to make new objects
Student Materials Kits include:
- Die-cut cardboard levers
- Colorful fasteners
- Adhesive foam and tag board components
Testimonials
“I was looking for ways to make learning tangible in my classroom. I wanted a transdisciplinary project that would engage my students and plug into my existing curriculum without replacing it. FutureMakers met all of these expectations and more.”
—Andria, Teacher, Harford County Public Schools
“Great hands-on STEAM project. It got everyone involved!”
—Emma K. Doub Elementary
"We loved this residency! The students were so engaged and they really became problem solvers during our experience. Coach Matt did a fantastic job teaching the content. We can't wait to participate again next year!"
—Emma K. Doub Elementary